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Arduin core races part 3
Race pictures of typical Arduin races part 3

Remember that these are the core races and ANY racial combination is generally possible in Arduin!

Phraint
Desert Saurig
Swamp Saurig
Throon
Urukk
Wolfling


Please find typical race pictures to show the diversity of Arduin races on several pages. (Thank you John for the suggestion). All art is copyright Emperors Choice Games & Miniatures Corp. all rights reserved, permission given for personal use, other uses should be requested for in writing.
PHRAINT

Outlook: Phraints are erect bipedal arthropods resembling a cross between an ant and a mantis. These insectoid creatures are the remnants of the dread Hurakkuu Empire, a race of star warriors unbeaten in 3,000 years of warfare against the myriad peoples of space. Finally, though, even the Hurakkuu met their match, though who or what laid them low is not recorded. Supremely logical, Phraints are incapable of feeling emotion or understanding it. As a result, they tend to look upon races that do experience emotions as capricious, chaotic, and generally inferior. It is this attitude that is responsible for their warlike nature. Phraints see it as logical that they should be the dominant species in their environment, whether it is the world of Khaas or the cosmos.

Each Phraint is born into his lifetime job classification, identified by his chitin color. Blue Phraints are manual laborers, green are mid-level technical operatives, silver are the Queen’s consorts, high level technicians, and scientists, and the color gold belongs to the Queen alone. In the dim past, two other Phraint castes existed. The first of these were the dreaded black warriors. The Black Phraints were shock troops, bred to be able to survive in hard vacuum without adverse effects. Lethal in the extreme, they were trained in zero gravity combat and a variety of high-tech weapons systems. The Black Phraint has thankfully ceased to exist, as each was a specially bio-engineered creation, which required technology now lost. The second lost caste of Phraints was the legendary Red Mages. Considered a myth by modern Phraints, they were the only Phraints capable of feeling and understanding emotion. Highly psychic, the Red Phraints practiced limited forms of magik.

Phraints are best known in combat for their leaping charges, in which they throw their light javelins at the apogee of their leaps, flip over in mid-flight, swing their two-handed swords as they pass overhead, and then land behind their usually startled opponents, ready for further action. They are perhaps best countered in combat by Deodanths, who can also leap great distances, and who love nothing more than precipitous wild charges and whirling melees.

Phraints always do exactly what they say they will, and never break a contract. However, how they interpret a contract can sometimes make a lawyer’s head spin! They are totally fearless and dedicated to their hive home, leaving it only to earn money to buy needed things that they cannot manufacture. Phraints most often encountered in game play are rogue. Sometimes the food supply of the hive is insufficient to feed the masses. When the excess workers and warriors are ordered to supplement the food supply by becoming food themselves, 90% or more see the logic of this and comply. Nevertheless, a few Phraints (10% or less) see that, logically, if they are no longer of use to the hive, then they must become of use to themselves. With that, these rogue Phraints leave the hive to take up a permanent nomadic life, typically as a mercenary. Rogues are generally considered dangerous and aberrant by their former hive-mates, and are attacked on sight. Thus, rogues lead interesting, if hectic, lives most of the time.

Appearance: Phraints stand between six and seven ft tall. Unlike true insects, Phraints have only four limbs. Their chitin is usually bright metallic blue or green, and the feathery antennae are golden yellow. They have rainbow hued multifaceted eyes. Phraints love to inlay their chitin with silver and gold leaf, precious and semiprecious gems, and similar forms of ornamentation. Phraints grow to full size in just four years, but aren’t considered fully trained until the age of ten. A Phraint may live to be 300, though many die in battle long before this time ever comes around to find out.

Common Culture: None – Phraints do not assimilate cultures.

 

SAURIG

The reptilian humanoids called Saurig trace their long history back some 600,000 years and more, to the time of the dread Kthoi, the reptilian giants who first rules the world. Saurig were the servants and soldiers of the Kthoi, bred for ferocity, tenacity, endurance, and fighting ability.

After the fall of the Kthoi, the Saurig split into two readily known types: the aquatic lizards who inhabited dank swamps and wet jungles, and the lighter, faster, tailless ones who lived in the hot dry deserts and jungles and plains. Tales exist of several other types of Saurig from the days of old that even include one star warrior version and a version of one that flys, but none have been known to confirm this.


DESERT SAURIG

[SAURIG SUB RACE]

Outlook: These Saurig value courage and prowess in battle, and their mercenary fighters are highly regarded. Once hired, Desert Saurig mercenaries are totally loyal as long as the pay holds out, though they have been known to ask for bonus money right before a big battle. Desert Saurig are much sought after as mercenaries due to their superb grasp of tactics, near total lack of fear, and for their fierce charges, which have shattered many an enemy fighting line.

Desert Saurig culture is a loose confederation of nomadic tribes. Their collective name for themselves translates to ‘The Clans of the Claw.’ Desert Saurigs value courage and prowess in battle, and mercenary fighters are highly regarded.

Appearance: Desert Saurig are long and lean. Stretched out from end to end, a typical Desert Saurig measures about seven ft. They stand roughly five and half ft high at the shoulder. Desert Saurig have pebbly, reddish-brown hides and double-lidded nictating membranes over their eyes. These membranes protect them from the effects of blowing sand and glaring sun.

Common Culture: Cyndyra, Skohrzaki Domain, Zirhaine